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Autodesk fbx converter problems
Autodesk fbx converter problems






To import clusters correctly into Maya, deactivate the Deforming Elements to Joints option in the FBX Import options window. See the Switching the FBX UI section in FBX Plug-in UI. If you use the Maya Default UI to export to FBX, you can cancel the export operation without deleting the original FBX file.

autodesk fbx converter problems

This is not a problem if you use the Maya default UI while exporting to FBX because the file browser and exporter options now appear in the same window. If you select Yes, and then cancel the export in the FBX exporter window that appears, the FBX file that was to be overwritten is instead deleted. In older versions of the Maya UI (before version 2011), as well as the "Classic" OS Native UI, if you want to overwrite an existing file, the Overwrite dialog box appears. The FBX file format does not support Color space information. If the FBX plug-in encounters an attribute on export that it does not support, it resets the attribute to its default value on re-import.

autodesk fbx converter problems autodesk fbx converter problems

This is because FbxGeometry does not currently support user properties.įBX does not support the export of every Maya attribute, for example, SmoothDrawType, or ShaderFX primitive variable node attributes. However, you cannot export Maya shape node custom attributes, such as mesh node, to FbxGeometry. You can export Maya transform node custom attributes to the user properties of FbxNode. If the File Content options are set to eitherĪdd and update animation, your namespace is not added to the file. Use Selected namespace as parent and add new namespace/(file name)string to behave correctly. If you have problems with the plug-in that are not listed here, refer to the Troubleshooting section. The following section contains a list of known limitations for this version of the Maya FBX Plug-in.








Autodesk fbx converter problems